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STEAM起動時に[[simazaki]]質問
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と出て何のことだか分からずに困っています。だれか教えてください
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Counter Strikeのテンプレサイト(PCゲーム@2ch掲示板※2chは専用ブラウザを使って閲覧しようJane系ブラウザ推奨)
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Counter-Strike: Source (CS:S) Edit

プレイヤー視点で銃を撃つシューティングゲーム "FPS"(First Person Shooter)の一種。
CS:Sは Counter-Strike 1.6(CS/CS1.6), Counter Strike Condition Zero(CSCZ)に続き発表された次世代CS。

Terrorist(T/テロリスト)と、Counter Terrorist(CT/カウンターテロリスト)の2チームに分かれて銃で撃ち合う。
敵を全滅させるか、マップ毎の勝利条件にて勝敗が決まる。

top_3.jpg

FrontPage/2005-02-25

snd_mixahead "0.7" //初期値0.1。

snd_mixahead "0.1" //初期値0.1。
0.7のほうが軽いのかもしれないけど銃声がずれるので0.1に戻す

Latest update: February 24, 2005

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Full Change History:
[-] February 24, 2005 (current release)

Changes/Additions
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New hostage resuce map cs_compound 
Added Source version of de_train 
Upgraded version of the CT player model 
Location names are shown in radio/team chat, and under the radar 
Server tickrate can be specified with -tickrate 
Added radio command aliases 
Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team – useful for humans vs bots) 
Added new “match” mode for bot_quota -- If bot_quota_mode = “match”, bot  count = (human count) * bot_quota 
Bots no longer automatically follow humans (bot_auto_follow now defaults to 0) 
Bots are balanced before humans with mp_autoteambalance 
Bots can open simple +use doors 
Bots change their names to match the prefix when bot_prefix changes 
Several improvements to bot behavior when paths become blocked -- solves problems specific to cs_havana 
Bots won’t throw grenades if something is blocking their throw 
Bots are better at only breaking objects that are in their way 
Fixed bug where a bot occasionally “dithered” rapidly between two or more  targets without firing 
bot_kick and bot_kill console commands use the bot's base name without the  bot_prefix 
de_piranesi - bots avoid the breakable crates better. 
A bomb exploding just as the round restarts no longer kills players at the start  of the next round 
Grenades being thrown when the player dies no longer disappear 
Increased mp_limitteams bounds to 0-30, where 0 will disable this functionality 
Players’ arms and hands can be hit by bullets now 
Target ID font is proportional, and it doesn't become resize incorrectly after a  resolution change 
Overviews don't show player locations when mp_fadetoblack is on 
Players with spaces in their names can be selected in the spectator GUI 
Observers can change their name at round restart 
Throwing a grenade right at round restart no longer results in holding a  “ghost” grenade viewmodel at respawn

FrontPage/2005-02-27

Code-Reality
CSS Tournament Round3

2月27日開催分 CSS Tournament Round3
20:00~23:00

http://www.code-reality.com/CSS_index.html

FrontPage/2005-05-15

5月15日開催分 CSS Tournament Round5

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編集に関して Edit

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リンクフリー

CS1.6のテンプレサイトはこちら→Counter Strike 1.6


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