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| STEAM起動時に | [[simazaki]] | 質問 |
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と出て何のことだか分からずに困っています。だれか教えてください
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Counter Strikeのテンプレサイト(PCゲーム@2ch掲示板
※2chは専用ブラウザを使って閲覧しようJane系ブラウザ推奨
)
荒らし対策としてアクセス制限をしています。制限をかけたプロバイダは「凍結版」に自動で飛びます。
Counter-Strike: Source (CS:S) 
プレイヤー視点で銃を撃つシューティングゲーム "FPS"(First Person Shooter)の一種。
CS:Sは Counter-Strike 1.6(CS/CS1.6), Counter Strike Condition Zero(CSCZ)に続き発表された次世代CS。
Terrorist(T/テロリスト)と、Counter Terrorist(CT/カウンターテロリスト)の2チームに分かれて銃で撃ち合う。
敵を全滅させるか、マップ毎の勝利条件にて勝敗が決まる。
snd_mixahead "0.7" //初期値0.1。
↓
snd_mixahead "0.1" //初期値0.1。
0.7のほうが軽いのかもしれないけど銃声がずれるので0.1に戻す
Latest update: February 24, 2005
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Full Change History:
[-] February 24, 2005 (current release)
Changes/Additions
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New hostage resuce map cs_compound
Added Source version of de_train
Upgraded version of the CT player model
Location names are shown in radio/team chat, and under the radar
Server tickrate can be specified with -tickrate
Added radio command aliases
Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team – useful for humans vs bots)
Added new “match” mode for bot_quota -- If bot_quota_mode = “match”, bot count = (human count) * bot_quota
Bots no longer automatically follow humans (bot_auto_follow now defaults to 0)
Bots are balanced before humans with mp_autoteambalance
Bots can open simple +use doors
Bots change their names to match the prefix when bot_prefix changes
Several improvements to bot behavior when paths become blocked -- solves problems specific to cs_havana
Bots won’t throw grenades if something is blocking their throw
Bots are better at only breaking objects that are in their way
Fixed bug where a bot occasionally “dithered” rapidly between two or more targets without firing
bot_kick and bot_kill console commands use the bot's base name without the bot_prefix
de_piranesi - bots avoid the breakable crates better.
A bomb exploding just as the round restarts no longer kills players at the start of the next round
Grenades being thrown when the player dies no longer disappear
Increased mp_limitteams bounds to 0-30, where 0 will disable this functionality
Players’ arms and hands can be hit by bullets now
Target ID font is proportional, and it doesn't become resize incorrectly after a resolution change
Overviews don't show player locations when mp_fadetoblack is on
Players with spaces in their names can be selected in the spectator GUI
Observers can change their name at round restart
Throwing a grenade right at round restart no longer results in holding a “ghost” grenade viewmodel at respawn
Code-Reality
CSS Tournament Round3
2月27日開催分 CSS Tournament Round3
20:00~23:00
http://www.code-reality.com/CSS_index.html
5月15日開催分 CSS Tournament Round5
編集に関して 
誰にでも編集が可能。Counter Strikeに関係ない内容の掲載や無用な削除はご遠慮ください。
そのようなことが多くなった場合、編集に制限を加える可能性があります。
リンクフリー
CS1.6のテンプレサイトはこちら→Counter Strike 1.6